Classes sorcerer, warlock, wizard
Casting Time: 1 action
Components: V, S, M (glass shards)
Range: Self (30-foot cone)
You open your palms and from them a spray of dazzling, iridescent crystals spring forth. All creatures in range must make a Dexterity saving throw. On a failure, the crystals meld through the targets, dealing 6d4 psychic damage, or half as much on a successful save. Creatures are never killed by this spell, only knocked unconscious.
Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler