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Bone Storm

3rd-level conjuration

Classes: Cleric, Sorcerer, Warlock
Casting Time: 1 action
Range: Self (30-foot cone)
Components: S, M (bone shards)
Duration: Instantaneous

You blow on a small pile of bone shards in your hand, which then summons a much larger, deadlier storm of bone shards that spread out in a 30-foot cone. All creatures caught in the storm must make a Dexterity saving throw, taking 6d10 necrotic damage on a failed save, or half as much on a successful one. Creatures that fail their saving throws also gain a level of exhaustion from having bone shards embedded in their skin. Removing the shards requires an action and a Wisdom (Medicine) check with a DC equal to your spell save DC.

Otherwise, the condition is removed with a long rest, as normal.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Section 15: Copyright Notice

5th Edition Horror. © 2018, Fat Goblin Games; Author: Ismael Alvarez