1st-level necromancy (temporal)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a dried lizard’s eye)
Duration: Concentration, up to 1 minute
You cause the eyes of a creature you can see within range to age rapidly. The target must make a Constitution saving throw. If it fails, the creature has disadvantage on Perception rolls and attack rolls. An affected creature repeats the saving throw at the end of its turn, ending the effect with a success. This spell has no effect on a creature that is blind or that doesn’t use its eyes to see.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Deep Magic: Time Magic © 2018 Open Design LLC; Author: Carlos Ovalle.