5e SRD >Spellcasting >3rd Party Publisher Spells >Spells – Legendary Games >

Depth Warning

2nd-level divination

Casting Time: 1 action

Range: 200 ft.

Components: V, S, M (a clear glass bead and a loop of string)

Duration: 8 hours

You can sense when a ship you are on comes into or near shallow water, reefs, shoals, or similar obstacles. You can focus the spell on the ship’s bow, or you may select a focus point directly in front of the ship at any distance up to the spell’s maximum range. When casting, you also set a desired warning depth up to 100 ft. deep. Any time thereafter that a Huge or larger object or creature (including the seafloor) is within your depth warning, a magical voice sounds in the caster’s ear stating its size, and depth. The depth warning is repeated once a round, ceasing if the obstacle is passed, the creature moves out of the ship’s path, and so on. The depth warning remains quiet thereafter until a new obstacle, barrier, or creature of sufficient size is detected within the ship’s path.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.