Casting Time: 1 action
Components: V, S, M (powdered bloodstone worth 100 gp)
This spell eradicates genetic impurities, purging the target’s cellular essence of taint and mutation. Genetic purification eliminates disease from the target; however, supernatural diseases or diseases that are also curses are removed only temporarily (normally 1 week) and may recur if the curse or supernatural effect that caused the disease is not removed. This spell also negates any polymorph effect currently affecting the target (an unwilling target may resist the effect with a successful Constitution saving throw).
The spell can also be used to permanently purge the genetic material of the target, instantaneously transforming a parthuman creature such as an aasimar, half-elf, half-orc, ifrit, oread, sylph, tiefling, or undine into a full-blooded human.
In terms of game statistics, the target is affected as a dead creature returned to life as a human by a reincarnate spell. A half-elf or half-orc can instead be polymorphed into a full-blooded elf or orc (as appropriate).
Alternatively, genetic purification can permanently remove a template that includes the “half-“ prefix, including half-celestials, half-dragons, and half-fiends. This can also remove the mana-wasted mutant template. If the target creature fails its saving throw, the target reverts to a normal creature of its type. Genetic purification does not affect other templates, whether inherited or acquired.
Mutants and Mad Scientists (5E) © 2018, Legendary Games; Authors: Jason Nelson, Mike Myler, and Clinton J. Boomer.