Casting Time: 1 minute
Components: V, S, M (a sextant)
You draw the target vessel and all creatures aboard it through an interplanar portal, arriving at a new plane in a manner similar to plane shift. During the casting of the spell, the target vessel is surrounded by wisps of mist 20 feet thick that gradually become opaque (as if heavily obscured) at the conclusion of casting, after which the ship and all aboard vanish and reappear in the plane you designate. The ship appears on a body of water large enough to bear it if possible, or upright on land if the target plane has no such bodies of water. The ship and all creatures aboard it gain resistance to one damage type of the caster’s choice: acid, cold, fire, lightning, or thunder. This protection lasts for 24 hours, though creatures that leave the ship for more than 1 hour forfeit this protection.
Unwilling creatures can resist the spell with a successful Charisma saving throw, remaining behind. The hip and other passengers disappear at the end of the casting, however, so such creatures may find themselves stranded in the sea.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.