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Phantom Rigging

4th-level illusion

Casting Time: 1 minute

Range: 150 feet

Components: V, S, M (a bit of canvas and string)

Duration: 8 hours

You create ghostly, translucent, faintly glowing sails, rigging, and even masts that match the needs of the target vessel. A small raft or ship’s boat might get only a single sail, while a great galleon damaged in a storm or in battle would get three masts each with billowing sheets of phantom canvas. The phantom rigging allows the vessel to catch the wind and move at its normal sailed speed, and it requires only half the normal amount of crew to sail a ship using these ghostly sails. The ghostly rigging is only quasi-real and can be damaged in combat; phantom rigging has half as many hit points as a ship’s normal rigging would have, though it gains advantage on saving throws against damaging effects. Dispel magic or a similar effect can destroy it immediately, if the check succeeds.

The caster can designate the appearance of the phantom rigging, incorporating a personal symbol or religious icon, and can command the sails to glow with enough radiance to provide dim light everywhere on the ship’s decks. The effect is somewhat eerie, granting members of the ship’s crew a +2 bonus on Charisma (Intimidation) checks.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.