Casting Time: 1 action
Components: V, S, M (a sliver of wood and a bit of broken glass)
You cause a wooden structure immersed in water to buckle and collapse. The target object takes 16d6 points of Bludgeoning damage, and if the target is a ship it gains the broken condition, or the sinking condition if its hit points are reduced to 0. If the structure or ship succeeds on its saving throw, it takes 5d6 points of damage instead.
In addition to the immediate damage, the wooden structure is weakened, reducing its damage threshold by 5; this reduction persists until all damage to the structure or ship is repaired. If the structure or ship remains immersed in water, it also springs numerous small leaks, causing the structure to take an additional 1d6 points of damage every 10 minutes (ignoring damage threshold) until the leaks are plugged. This damage is doubled during any 10-minute period that the ship is moving at full speed or engaged in combat.
Shatterhull affects animated objects as described above but otherwise does not affect creatures made of wood.
At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, the damage is increased by 3d6 for each such spell level.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.