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Shock Shield

1st-level abjuration

Casting Time: 1 action or reaction, which you can take when you are hit by an attack or targeted by the magic missile spell

Range: Self

Components: V, S

Duration: 1 round.

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a + 2 bonus to AC, including against the triggering attack, and you take no damage from magic missile. At any time, as a bonus action, you may dismiss your shock shield, at which point it deals 1d6 points of lightning damage to all creatures within a 15-foot cone on a failed Dexterity saving throw or half as much on a success. It immediately detonates if used to block a magic missile.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the lightning damage is increased by 1d6 for each slot level above 1st.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.