Undertow

3rd-level transmutation

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: Concentration, up to one minute

You target a creature in the water with a powerful riptide dragging them below the surface unless they can succeed at a strength saving throw.

Each round you can attempt to drag them under again, forcing them to repeat the save as long as you maintain concentration. Creatures dragged down by the undertow can move on their turn but, whether swimming or moving along the seafloor; however, Strength (Athletics) checks they make to swim upwards against the undertow are made at disadvantage. This penalty does not apply to creatures using freedom of movement.

At Higher Levels. If you cast this spell using a spell slot of 4th or higher, you can target another creature per spell level.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

scroll to top