Casting Time: 1 minute
Components: V, S, M (a vial of holy water and diamond dust worth 1,000 gp, which the spell consumes)
Duration: 24 hours (see text)
You infuse one gallon of liquid of any kind with incredible healing power.
The target liquid can be anything, be it clear spring water, sweet wine or juice, or even deadly acid, poison, or volatile oils, but for the duration of the spell the liquid’s normal properties (including magical properties, if any) are suppressed and the liquid becomes a sweet-smelling serum that is proof against nearly any malady. The spell creates eight doses of water of life, and each dose can be drunk or applied to duplicate any one of the following spells: greater restoration, heal (to treat conditions but not to recover hit points), lesser restoration, protection from poison, or remove curse.
Two doses can cause a lost body part to regenerate or restore a dead body to wholeness (this does not restore the creature to life, but allows it to be brought back from the dead more easily).
Four doses of water of life can bring a creature back from the dead as raise dead, and eight doses can duplicate resurrection. In addition, when returning a creature to life with water of life, you remove the penalty to attack rolls, saving throws, and ability checks typically imposed by the ordeal of resurrection.
The waters of life can be applied by anyone. The caster need not be present for the magic to work.
Any of the serum remaining when the spell expires returns to its previous state.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.