Casting Time: 1 bonus action
Components: V, S, M (arrow)
Duration: Concentration, up to 1 minute
You enchant an arrow such that a target believes it is pinned to the spot. When the affected arrow hits a creature as part of a ranged weapon attack, the target must make a Wisdom saving throw. If it fails, it becomes restrained. The creature can repeat this saving throw as a move action at the start of each its turns, with a success ending the spell. The arrow loses its enchantment, whether fired or not, when the spell ends.
Libram of Lost Arcana, vol. II © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.