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Animate Vine




1st-level transmutation

[Druid, Ranger]
Casting Time 1 action
Range 120 feet
Components V, S
Duration Concentration, up to 1 min.

You can animate up a living or nonliving vine up to 60 feet long. The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each round as a bonus action.

Sylvan elves often knot vines on trees to give a bonus to climb checks, they are then unknotted and directed to coil up in the tree so that pursuers cannot use the vines to chase the Elves.

The vine does not deal damage, but it can be used to trip or entangle a creature it shares a space with that fails a Dexterity saving throw against your spell save DC. A typical 1-inch-diameter vine has AC 11, 5 hit points, and requires a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to break free from.

The vine itself and any knots tied in it are not magical. The spell cannot affect objects carried or worn by a creature.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can control an additional 60-foot-long vine per slot level.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.