In the eyes of nearby enemies, you become of vision of transcendent beauty – like that of an angel, or a god. This beauty is so exquisite that it literally overwhelms the senses of those who gaze upon you. When you cast this spell, and at the beginning of your turn each round for the spell’s duration, each creature within 30 feet of you and within your line of sight must succeed on a Charisma saving throw or be blinded for 1d4 rounds. If a creature fails this save by 5 or more, it is stunned for 1 round and blinded for the duration of the spell (it gets to make no further saves).
Creatures in the area can avert their gaze to avoid the effects of the spell. Creatures that remain in the area for multiple rounds must continue to make saving throws each round, but a creature that succeeds on three consecutive saves to resist the spell’s effects becomes immune to the spell for 24 hours. A creature must be able to clearly see your face for this spell to affect it. Color is not a necessary component of the spell, and a creature seeing you by means of darkvision is still affected as normal.
Creatures that are naturally sightless are immune to this spell.
Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.