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Death Seed




6th-level necromancy

[Druid]
Casting Time 1 action
Range 30 feet
Components V, S
Duration 4 rounds

You produce a glossy, black seed from your palm and launch it at a target within 30 feet with a ranged spell attack. On a successful hit, the seed immediately sinks deep into the target’s body and begins to feed off of the target’s vital energy. The target must make a Constitution saving throw at the beginning of its turn each round for 3 rounds. It takes 4d6 necrotic damage on a failed save, and half that on a successful save. If the target fails 2 or more of these saves, then the plant bursts from its chest on the fourth round, dealing 75 points of necrotic damage (no save).

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.