A weapon you are currently holding transforms into a lethal embodiment of elemental power. Change the damage type of the weapon you are wielding from bludgeoning, piercing or slashing to acid, cold, lightning, or fire. The weapon deals its normal damage plus an additional 1d10 damage, and all of its damage is of the chosen type until the start of your next turn. Ranged weapons bestow this property to their ammunition.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you deal an additional 1d10 damage of the chosen type per slot level.
Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.