The target of this spell must succeed on a Wisdom saving throw or be overcome with a deep sense of inferiority and doubt. On a failed saving throw, the target must make a Charisma saving throw versus your spell save DC at the beginning of its turn each round. If it fails this Charisma saving throw it loses its action that round.
Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.