This spell functions as a contagion spell, except that it afflicts the target with one of the following diseases:
Blush of Death: The target’s skin becomes bright red, and it becomes delusionally infatuated with the forest and its creatures. Unless physically restrained, the target will flee from the presence of humans and seek the nearest woodland area to wander and frolic.
Elf’s Sight: The target is blinded and its eyes burn with searing pain if exposed to any light brighter than moonlight. If exposed to direct sunlight, the target takes 1d6 nonlethal damage each round, and after every hour of such exposure it must make an additional Constitution saving throw or become permanently blinded.
Elven Ache: The target’s bones feel as though they’re trying to twist themselves in knots under the skin. It has disadvantage on all attack rolls, and its weapon damage and speed are halved.
Green Madness: The target is overcome by the delusion that the forest is a terrifying malevolent entity which seeks to imprison and devour all life, and will attempt to flee from any woodland area or creatures by any means available. It will take no actions when inside a woodland area or when faced with a woodland creature except to get as far away as possible as quickly as possible.
Sylvan Fever: The target burns with a high fever and the skin of its hands and feet flakes and hardens like tree bark. It has disadvantage on Dexterity and Strength checks, and it accumulates one level of exhaustion for every 10 minutes of walking or for every minute of strenuous activity.
Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.