Your features shift subtly, and you become a more delicate and beautiful version of yourself, transforming until your visage is so sweet that it is physically painful to look upon. When you cast this spell, and at the beginning of your turn on subsequent rounds, each creature in the spell’s area must succeed on a Charisma saving throw or suffer 4d6 psychic damage. Creatures that fail this saving throw by 5 or more are also stunned for 1d3 rounds. The spell’s area moves with you, emanating in a cone from your eyes, and you may determine the direction the cone points at the end of your turn. Creatures in the area can avoid this effect by averting their eyes, in the same way that they could avoid a gaze attack. Once a creature succeeds on 3 saves, they become immune to this spell for 24 hours.
Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.