Casting Time: 1 bonus action
Components: V, S, M (a lapis lazuli worth at least 10 gp)
Duration: 1 hour
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
The next arrow of wind you cast before the end of your turn creates a field of lightning upon the ground in a 10-foot radius around your target, and the target must make a Dexterity saving throw. On a failed saving throw, the target takes 2d6 lightning damage, or half as much on a success.
The first time that a creature enters this field on its turn, or begins its turn in this field, the creature must make a Dexterity save. On a failed saving throw, the creature takes 1d6 lightning damage, or half as much on a success. This field lasts until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial lightning damage increases by 1d6 lightning damage for each slot level above 1st.
Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.