Casting Time: 1 action
Range: 60 feet
Components: V, M (a horn of great quality, worth at least 50 gp)
You sound the horn or clarion, waking sleepers and clearing thoughts of outside influence.
Choose any number of creatures within range, and end one of the following effects or conditions on them: charmed, frightened, the confusion spell and similar effects, and the enthrall spell. Additionally, all sleeping creatures in range are awakened. This spell cannot affect deafened creatures.
Mysteries of the Gods: New Cleric Domains and Spells for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Brandes Stoddard