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Maul of the Waves

Conjuration cantrip

Casting Time: 1 Action
Range: 5 feet
Components: V, S
Duration: Instantaneous
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard


When you call upon the power of the waves, the smell of the ocean briefly permeates the area.

You conjure a maul made of water and swing it in a wide arc in front of you, hitting a creature within 5 feet of you, and up to two creatures within 5 feet of your target. The maul disappears once used. Make a melee spell attack. If the attack hits, the creatures suffer 1d4 cold damage, and you gain your proficiency bonus in temporary hit points.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4, and 17th level (4d4).

Section 15: Copyright Notice

Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.