Charm Person

1st-level enchantment

Casting Time:1 action
Range:30 feet
Components:V, S
Duration:1 hour

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Charm Person Variants

Source DM5E

Charm person is the classic enchantment, dating to the origins of the game in 1974. Its appeal is obvious: an enemy grants a bit of friendly head start to retreating foes, a recalcitrant informant suddenly becomes talkative, or a town guard agrees to ignore a crime because that’s what friends do for each other. The five variant spells presented here all work on this theme but with differing levels of power and specificity.

Lesser Charm

Enchantment cantrip

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute

You attempt to charm a humanoid you can see within range. The targeted creature makes a Wisdom saving throw, with advantage if you or your companions are fighting it or threatening it. If the saving throw fails, the humanoid is charmed by you until the spell’s duration expires, until you or any of your companions do anything harmful to it, or until it performs a minor favor for you. The charmed creature regards you as a friendly acquaintance or distant kin. It is willing to reveal a secret, open a door, lift an object, share food or water, or perform another favor on a similar level. It won’t fight on your behalf, defend you in combat, put its life or property at risk, or threaten or harm someone else it considers a friend. When the spell ends, the creature knows it was charmed by you.

Charm of Long Standing

1st-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 day per caster’s spellcasting level

As charm person but with a longer duration. The target of the spell remains charmed for one day per level you’ve attained in your spellcasting class. In addition, so long as the target remains charmed by you, you are also charmed by the target. While you’re charmed this way, you won’t tolerate any harm, abuse, or mistreatment being directed toward the spell’s target.

Bedazzling Charm

2nd-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute

You attempt to charm a humanoid you can see within range. It makes a Wisdom saving throw, with advantage if you or your companions are fighting it or threatening it. If the saving throw fails, the humanoid is charmed by a third humanoid you designate that both of you can see.

The spell ends after 1 minute, when you or any of your companions do anything harmful to either of the spell’s targets, or when the third humanoid disappears from the charmed creature’s sight. The charmed creature regards the third creature as a friendly acquaintance and will follow it to keep it within sight. When the spell ends, the creature knows it was bedazzled by you to regard the third creature favorably.

Charm of Great Fondness

2nd-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour

You attempt to charm a humanoid you can see within range. It makes a Wisdom saving throw, with advantage if you or your companions are fighting it or if you are not the same species as the target. If the saving throw fails, the targeted humanoid becomes quite fond of you until the duration expires or until you or any of your companions do anything harmful to it. The charmed creature regards you as a potential romantic partner and seeks to attract you in whatever manner is most appropriate to it. It might tell you jokes or clown around, give you a (modest) gift, flirt gently, flex its muscles and demonstrate its athletic prowess, or compose a love poem to you. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them. If two or more creatures fail their saving throws, they fall to bickering between themselves over who is more worthy of your affection.

Moonlight Charm

5th-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Up to 1 month You attempt to charm a humanoid you can see within range. It makes a Wisdom saving throw, with advantage if you or your companions are fighting it or threatening it.

If the saving throw fails, the humanoid remains charmed until the spell’s duration expires, until you or any of your companions do anything harmful to it, or until a full moon rises in the sky. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.