Search Results for: fiend

Cambion (Half-Fiend Template, 3pp)

The statuesque and sublime features of this horned humanoid would be pleasing to look upon but their red-orange skin is cracked and misshapen in places, the scent of brimstone marking them out as something fiendish. Challenge. Recalculate the cambion’s challenge rating after you apply the template.* Armor Class. The cambion gains natural armor that increases • Read More »

Cambion (Half-Fiend [3pp])

A beast, humanoid, giant, or monstrosity can be born a cambion (half-fiend). It keeps its statistics, except as follows. Medium fiend, neutral evil Armor Class 14 (Hit Points 39 (6d8+12)Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 15 (+2) 14 (+2) 13 (+2) 12 (+1) 16 (+3) Saving Throws Strength +4, Constitution • Read More »

The Fiend

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, • Read More »


Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good • Read More »

Devil, Pit Fiend

Large fiend (devil), lawful evil Armor Class 19 (natural armor)Hit Points 300 (24d10 + 168)Speed 30 ft., fly 60 ft. STR DEX CON INT WIS CHA 26 (+8) 14 (+2) 24 (+7) 22 (+6) 18 (+4) 24 (+7) Saving Throws Dex +8, Con +13, Wis +10Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks • Read More »

Starspawn, Larval

Large aberration, chaotic evil Armor Class 17 (natural armor) Hit Points 161 (14d10 + 84) Speed 40 ft., fly 50 ft., swim 30 ft. STR DEX CON INT WIS CHA 24 (+7) 16 (+3) 22 (+6) 19 (+4) 20 (+5) 19 (+4) Saving Throws Str +11, Con +10, Int +8, Wis +9, Cha +8 Skills • Read More »


This gelatinous green monster has a vaguely octopoid head and a face that is a mass of feelers. It has titanic claws, bat-like wings, and a massive, corpulent form. Huge aberration, chaotic evil Armor Class 19 (natural armor) Hit Points 250 (20d12 + 120) Speed 40 ft., fly 60 ft., swim 40 ft. STR DEX • Read More »

Protective Aura

4th-level abjuration (formula, ritual) Casting Time: 1 minute (5 phases of 2 rounds when cast as a formula) Range: Self (5-foot-radius circle) Components: V, S, D (circle centered on you), T (immediately before casting another spell) Formula Ability Checks: Intelligence (Arcana) or Wisdom (Yog-Sothothery) DC 19 (diagram), Intelligence (Arcana) or Wisdom (Yog-Sothothery) DC 19, Intelligence • Read More »

Chaos at the Heart of Everything

5th-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute You use music to imitate the discordant piping of Azathoth’s court, those servitors of the Outer Gods that calm the Blind Idiot God. Choose any number of aberrations, fiends, monstrosities, and oozes that you can see and that • Read More »

Bride of Sathla

5th-level abjuration (formula, ritual) Casting Time: 20 hours (5 phases of 4 hours when cast as a formula) Range: Touch Components: V, S, M (incense and oils worth 1,000 gp, which the spell consumes; body of a ritually drowned humanoid), D (body cut into seven pieces and buried in a heptagram surrounding the area) Formula • Read More »