Search Results for: fiend

Fiendish Trickster

Whether it is thanks to a deal with devils, something in your blood, or a wicked touch of luck, you can act and speak as devils do. Somehow, you are able to cast spells that suit devilish needs, have luck on your side when you need it, and can use your tongue or friendships to • Read More »

Path of Fiendish Rage

The Path of Fiendish Rage is one of spilling blood and reveling in this act. Your burning rage causes destruction and suffering, and is only satisfied when it does so. You may or may not be evil, but when you rage, you are overwhelmed with fury and you lose yourself in it, causing you to • Read More »

Mirror Fiend

Medium construct, chaotic evil Armor Class 17 (natural armor)Hit Points 77 (14d8 + 14)Speed 50 ft. STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 12 (+1) 18 (+4) 16 (+3) 15 (+2) Damage Immunities bludgeoning, piercing, and slashing from nonmagical weaponsSenses darkvision 60 ft., passive Perception 13Languages CommonChallenge 5 (1,800 XP) Special Traits • Read More »

Channel Fiendish Power

5th-level transmutation (fiendish) Casting Time: 1 actionRange: SelfComponents: V, S, M (an amulet inscribed with a demonic or diabolic symbol)Duration: 10 minutes You infuse yourself with dark power from the Lower Planes, which grants you magical gifts for a short time. While this spell is in effect, your body takes on minor fiendish characteristics: scales, • Read More »

Cloak of Fiendish Menace

2nd-level transmutation (fiendish) Casting Time: 1 actionRange: PersonalComponents: V, SDuration: Concentration, up to 1 minute You wrap yourself in an aura of fiendish power, intimidating those that face you. When a creature is within 5 feet of you, it must make a Wisdom saving throw. On a failed save, the creature becomes frightened. A frightened • Read More »

Conjure Fiends

4th-level conjuration (fiendish) Casting Time: 1 minuteRange: 90 feetComponents: V, SDuration: Concentration, up to 1 hour You summon fiends that appear in unoccupied spaces that you can see within range. You choose one of the following options for what appears: One fiend of challenge rating 2 or lower Two fiends of challenge rating 1 or • Read More »

Fiendish Brand

5th-level necromancy (fiendish) Casting Time: 1 actionRange: TouchComponents: V, S, M (a branding iron)Duration: 7 days You infuse a branding iron (typically one bearing the mark of a demon lord or a lord of Hell) with the bone-chilling cold of the Lower Planes and a promise of damnation. To mark a creature with the brand, • Read More »

Master of Fiends Wizard Specialty

Some individuals are willing to do anything in exchange for power. They delve into forbidden knowledge to expand their command of magic—trafficking with fiends and endangering their immortal soul in exchange for arcane might. Beings of the Lower Planes dangle promises of power as bait, hoping to lure careless folk into their clutches. Some of • Read More »


Medium fiend (titanspawn), chaotic evil STR DEX CON INT WIS CHA 11 (+0) 13 (+1) 14 (+2) 8 (-1) 11 (+0) 8 (-1) Armor Class 13 (natural armor)Hit Points 26 (4d8 + 8)Speed 40 ft.Skills Perception +2Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages Infernal, Titan SpeechChallenge 1 (200 XP) Special • Read More »

Tiger, Dire Fiendish

Large beast, neutral evil Armor Class 18 (natural armor) Hit Points 120 (16d10 + 32) Speed 40 ft. STR DEX CON INT WIS CHA 20 (+5) 16 (+3) 15 (+2) 3 (–4) 12 (+1) 8 (–1) Skills Perception +5, Stealth +11 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver • Read More »