Search Results for: fiend

Clockwork Fiend

Medium construct (clockwork), unaligned Armor Class 18 (natural armor)Hit Points 195 (17d8+119)Speed 30 ft. STR DEX CON INT WIS CHA 26 (+8) 26 (+8) 24 (+7) 1 (–5) 11 (+0) 1 (–5) Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities fire, poison, psychicDamage Vulnerabilities lightningCondition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisonedSenses darkvision • Read More »


Fiendfoe

Prerequisite: Any non-evil alignment, Charisma 13+ You are a practiced hunter of demons, devils, and all their unholy ilk. You gain advantage on Intelligence (Arcana), Intelligence (Investigation), and Intelligence (Religion) checks made to identify fiends and their abilities, and on checks to identify spells they cast (and at the GM’s discretion, magic items or other • Read More »


Fiend, Hell-Weasel

Medium fiend, chaotic neutral Armor Class 18 (natural armor)Hit Points 52 (8d8 + 16)Speed 120 ft. STR DEX CON INT WIS CHA 15 (+2) 20 (+5) 14 (+2) 4 (-3) 12 (+1) 6 (-2) Skills Perception +4, Stealth +8Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities acid, poisonCondition Immunities poisonedSenses • Read More »


Fiend, Devil Ape

Large fiend, chaotic evil Armor Class 15 (natural armor)Hit Points 68 (8d10 + 24)Speed 40 ft., climb 40 ft. STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 7 (-2) 14 (+2) 9 (-1) Saving Throws Str +7, Con+6Skills Acrobatics +5, Athletics +7, Intimidation +2, Perception +5, Stealth +5Damage Resistances cold, fire, • Read More »


Fiendish Ferret

Tiny fiend, chaotic neutral Armor Class 13Hit Points 13 (3d4 + 6)Speed 40 ft. STR DEX CON INT WIS CHA 6 (-2) 17 (+3) 14 (+2) 13 (+1) 12 (+1) 18 (+4) Skills Deception +6, Insight +3, Perception +3, Persuasion +6, Sleight of Hand +5, Stealth +5Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons • Read More »


Alabroza, Bloodfiend

Small fiend (shapechanger), neutral evil Armor Class 14 (natural armor)Hit Points 72 (16d6 + 16)Speed 10 ft., (30 ft. in humanoid form), fly 50 ft. STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 13 (+1) 9 (–1) 15 (+2) 14 (+2) Skills Deception +6, Perception +5, Stealth +4Damage Resistances cold, fire, lightning, poisonCondition • Read More »


Rochun Fiend

Large elemental, chaotic evil Armor Class 14 (natural armor plus dexterity)Hit Points 74 (8d10+24)Speed fly 20 ft. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 16 (+3) 15 (+2) 15 (+2) 7 (-2) Damage Immunities lightning, cold, fire, poisonCondition Immunities poisonedDamage Resistances bludgeoning, piercing, and slashing from non-magical weapons.Senses electrical perception, passive Perception • Read More »


Qu Fiend

Small beast, neutral evil Armor Class 13 (description)Hit Points 7 (2d6)Speed 20 ft. Climb 20 ft. STR DEX CON INT WIS CHA 10 (+0) 17 (+3) 11 (+0) 5 (-3) 12 (+1) 7 (-2) Skills Athletics +2, Acrobatics +5Saving Throws Dexterity +6Senses darkvision 60 ft., passive Perception 11Challenge ½ (100 XP) SPECIAL TRAITS Agile. The • Read More »


Charon Fiend

Large monstrosity, lawful evil Armor Class 14 (natural armor)Hit Points 56 (8d10+12)Speed 50 ft. STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 8 (-1) Skills Stealth +4Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 11Languages –Challenge 2 (450 XP) SPECIAL TRAITS Mating Pairs. Mating charon • Read More »


Fiend Hunter

Medium humanoid, any good Armor Class 16 (studded leather)Hit Points 161 (17d8 + 85)Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 18 (+4) 20 (+5) 16 (+3) 17 (+3) 18 (+4) Saving Throws Constitution +9, Charisma +8Skills Acrobatics +8, Athletics +9, Perception +7, Religion +7, Stealth +8, Survival +7Senses passive Perception 17Languages • Read More »