You are not the kind who goes unnoticed. The gleam in your eye and the smirk at the corner of your mouth show everyone that you are not to be messed with. After all, you have already proven yourself, and people love to spread word of these kinds of exploits. You know how to fight, that is certain, but you have always done so with manners, and your feats of arms are the talk of the local inns.


Skills: Choose two from Acrobatics, Athletics, and Intimidation
Tools: One type of gaming set, vehicles (land)


A set of traveler’s clothes, a flashy or unique accessory or article of clothing (hat, scarf, scabbard, boots, insignia, etc.), the gaming set you are proficient in, and a belt pouch containing 15 gp

Feature: Natural Authority

You behave with such confidence that you can easily get people to fear or respect you, particularly in places where swagger of this kind goes a long way (barracks, taverns, slums, etc.) So long as you do not take things too far and do not go looking for trouble with the wrong people, you are generally left alone. And provided you have not managed to get on their bad side, people are well-disposed toward you, preferring to count you an ally rather than an enemy.

Suggested Characteristics

A condottiere wins most of their fights without having to deal a single strike: it only takes their opponents a good, long glance to think better of it. Their companions are glad to have such a seasoned combatant by their side. And when push comes to shove, a condottiere is not afraid to uphold and even reinforce their reputation.

They are probably not indifferent to the glory they reap, but it does not make their intentions any less noble.

Deep down, they know their limits better than anyone else.

d8 Personality Trait
1 My humor is often cringeworthy.
2 Nothing upsets me more than those who abuse a position of strength.
3 A good brawl is generally a nice way to resolve tension.
4 I systematically assess the people I get acquainted with. Should I have to fight or even kill them one day, I would prefer to know why.
5 I cannot hold my tongue, which has landed me in trouble more than once.
6 Those who think me a savage understand nothing of the artfulness of my feats of strength.
7 My relaxed mien is only a facade, I am ever-vigilant.
8 There is no way I would let anyone order me around, particularly someone who does not know how to fight.
d6 Ideal
1 Protection. Strength is a virtue, but only when put to the service of the weak. (Good)
2 Order. Without discipline, violence is nothing but savagery. (Lawful)
3 Terror. Cow the weak, dominate them. (Evil)
4 Liberation. Show people that the mighty and their tyrannical traditions are not invincible. (Chaotic)
5 Panache. There is nothing sadder than mediocrity. Everything is a matter of style. (Any)
6 Honor. Those with nothing to defend and no convictions have lost the fight before it has even begun. (Any)
d6 Bond
1 Now that I have started defending the weak and the oppressed, I would look like the scum of the earth if I betrayed my reputation.
2 I would rather suffer a thousand deaths than dishonor my ancestors.
3 Now, I fight for a cause or, at least, for something. Before that, I was simply violent.
4 I am not yet ready to take on the villain who destroyed what I held dear, but every day, I hone my skills.
5 I fight tirelessly to forget, but some memories never go away.
6 One day, the gold I am gathering through campaigns and adventures will allow me to fulfill my dream.
d6 Flaw
1 Better not look at me the wrong way when I have had a drink.
2 I have a soft heart, and some people take advantage of it.
3 People think me fearless, but no one saw me fight and flee from that one opponent I hope never to meet again.
4 So long as I am healthy, everything is fine, but when my stamina falters, I fall apart.
5 The memory of a past battle haunts me every night.
6 I know that my daredevil instincts can put innocents in danger, but I cannot always keep myself in check.
Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

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