Wild Explorer

Some spend their lives sheltered from the perils of the untamed world, but without these dangers, your existence would be absolutely devoid of interest. This merciless nature that so many fear, you love it for its serenity, its majesty, and its impartiality—qualities that towns and their denizens too often lack. You have lost count of the miles you have walked, the forests you have crossed, and the mountains you have scaled, but you keep a vivid memory of each land you have traveled. Sometimes, you feel tired and weary, but at every dawn, the horizon shows you a new face, more resplendent than that of the previous day.

Before you became an adventurer for good, you may have worked as a guide, poacher, lumberjack, or huntsman, but your hunger for gold or for faraway lands took your wanderlust to another level.

Contents

Proficiencies

Skills: Choose two from Animal Handling, Athletics, Nature, and Survival
Tools: Vehicles (land)
Languages: One of your choice

Proficiencies

A quarterstaff, a set of traveler’s clothes, a hunting trap, a worthless but cherished item (lucky charm, memento of a hunt, etc.), and a belt pouch containing 5 gp

Feature: Under the Stars

Necessity and experience have taught you to live without a roof above your head. You can find shelter from the foulest weather, identify the best natural places to rest your aching legs, and forage enough food for you and up to four companions, provided you are in a plentiful enough natural environment.

Suggested Characteristics

Most explorers have always had a taste for adventure. Never able to stay put, they spontaneously found an outlet for their restlessness in exploration. Casting their lot with people from other walks of life, however, is a novelty for a good part of them. They have to adapt to people who are not necessarily used to hoofing ten miles a day or to venturing into unexplored regions. They also must accept their companions and, eventually, recognize that they are not just burdens and have worthwhile skills that the explorer could learn from.

d8 Personality Trait
1 I spontaneously take the lead whenever we go from one place to another.
2 It goes against my nature to take a path I have already walked.
3 Prissy people make me laugh. To their faces.
4 I love a physical challenge, no matter how daunting.
5 I always feel like my traveling companions would be lost without me babysitting them.
6 I speak with gestures and sounds more often than with words.
7 I hate warm water, beds, chairs, benches, and what city dwellers call perfume.
8 I am an unrepentant trickster.
d6 Ideal
1 Balance. Prevent those ambitious and uncaring people from ravaging the land that bears and feeds them. (Neutral)
2 Back to the roots. The more I think about it, the more the gifts of civilization seem paltry to me, and its evils considerable. (Neutral)
3 Bellicosity. Being able to give in to one’s most brutal instincts without fear of authorities. (Evil)
4 Solidarity. Discover new places to house those who need it and make them understand that their condition is not irremediable. (Good)
5 Renewal. Every now and then, things must be shaken up to bring some life back into them. (Chaotic)
6 Self-sufficiency. Never depend on other people’s help, whether it comes with strings attached or not. (Any)
d6 Flaw
1 I readily believe in the silliest superstitions.
2 I hide a phobia that conflicts with my character.
3 When things do not go my way, I can easily get violent, particularly if I am out of my element.
4 I like to talk big about my outdoorsman abilities, sometimes even faking ones I do not have.
5 I cannot bear people who talk loudly even outside of cities.
6 I absolutely cannot stay awake beyond a certain hour.
d6 Bond
1 My village is counting on me to save it from the misfortune that struck it.
2 Generous souls have helped me out of a bind more than once, and I intend to do the same for others.
3 I get bored whenever I remain in the same place for more than a few days.
4 I am spurred by the hope of one day finding the land of my dreams.
5 I am from a well-respected family and I take care not to bring them shame through my actions.
6 Faith guides my steps.
Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp

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