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Agents of fate, writers of prophecies, and architects of destiny, weavers see not only the fortunes around them shift but also how those minute changes ripple throughout the tapestry. The future has its path and weavers work to ensure that destiny is not diverted for good or ill prophecy must be fulfilled and fate allowed to run its course.

Agent of Fate

Starting at 2nd level when you select this prospect, you feel the subtle tug of the universe’s will, seeking to keep destiny on course. Whenever you finish a long rest, roll a d20 and mark the result. Until the end of your next long rest, whenever a creature within so feet of you rolls a d20 for an attack roll, ability check, or saving throw that results in your marked result (before modifiers), you regain 1 fate point.


At 6th level, you begin to take a more active role in ensuring that the predestined comes to pass. Whenever a creature you can see within so feet of you rolls a d20 for an attack roll, ability check, or saving throw, you may spend 1 fate point to change the result. You may either add or subtract up to 2 from the result. The newly changed result is considered the natural result.

Master of Destiny

At 10th level, your attunement to the whims of fate allows you to clearly see the paths that should be followed and how to gently tug the strings surrounding others, leading them spontaneously to places they hadn’t considered. As an action you may spend 4 fate points to force a creature you can see within so feet to make a Charisma saving throw. On a failed save you subtly implant a compulsion to carry out some service or refrain from some action or course of activity as you decide. These compulsions cannot include any actions that would obviously include self harm, but may include harming allies. At the end of any tum in which a compelled creature takes damage or harms an ally, it may make another Charisma saving throw, ending the effect on a successful save.

The compulsion effect ends after 10 minutes and the creature believes that its actions were voluntary, though depending on the outcome the creature may claim the actions as its own or be bewildered by how the thought appeared in its head.

The Grand Design

At 14th level, you have aligned your actions with the whims of fate and have seen the rewards of the grand design in your life. Whenever you or an ally within so feet rolls a d20 for an attack roll that results in the same result you marked with your Agent of Fate feature, that attack roll is treated as though it were a natural 20. 5′.

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