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Order of the Conqueror

Not everyone awakened to mystical truths seeks peace-others still fight for peace through conquest.

Conqueror geomancers often apply their mystical arts in service to a military force (be that an imperial army, a rebel alliance, or a band of ragtag mercenaries) and seek supreme victory.

Bonus Proficiencies

Starting when you take this order at 1st level, you gain proficiency with heavy armor and martial weapons.

Conqueror’s Decree

At 3rd level, you obtain a pool of d4s called conqueror dice. You begin with a number of conqueror dice equal to your proficiency bonus. When you or a friendly creature you see within 30 feet hits with a spell or weapon attack and deals damage, you can expend one conqueror die to add it to the creature’s damage roll.

Whenever you use Stone’s Blessing, you gain a number of conqueror dice equal to the number of creatures that gain temporary hit points (up to a maximum number of additional dice no higher than your Wisdom modifier). You regain a number of conqueror dice equal to your proficiency bonus when you finish a short or long rest.

Extra Attack

At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Sovereign Strike

At 10th level, your presence empowers your weapon attacks. When you use Stone’s Blessing, once per turn a melee weapon attack that you make deals extra damage equal to twice the number of conqueror’s dice you just gained. This extra damage lasts for 1 minute.

Imperial Certitude

At 14th level, your guidance fills the troops with world-shaking resolve. Creatures with temporary hit points from your Stone’s Blessing have resistance to nonmagical bludgeoning, piercing, and slashing damage.

Section 15: Copyright Notice

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