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The Code of the Bushwhacker emphasizes incapacitating your opponents before they even become aware of your presence. When you adopt this code, you become adept at finding the most advantageous conditions for spotting and striking an opponent while remaining unseen.

Blindside Attack

Starting at 3rd level, you know how to make the most out of an advantageous position. Once per turn, you can deal an extra 2d8 damage to one creature you hit with a ranged weapon attack if you have advantage on the attack roll.

The extra damage increases to 3d8 at 9th level and 4d8 at 15th level.


At 3rd level, you are an expert at concealing yourself. You gain proficiency with Stealth, and your proficiency bonus is doubled when making Dexterity (Stealth) checks.

Long Distance Shooter

At 7th level you become adept at long-distance shooting. The short and long ranges of your ranged weapons are doubled.

Quick Cover

Starting at 10th level, you can take the Hide action as a bonus action.

Skirmisher’s Scramble

At 15th level, moving through difficult terrain costs you no extra movement. In addition, you have resistance to damage caused by difficult terrain created by spells or other magical effects.

Shooting Blind

At 18th level, you are so accurate with your weapon and in tune with your surroundings that you don’t even need to see your target to attack them. You do not have disadvantage when attacking with ranged weapons while blinded. Additionally, the targets of your ranged weapon attacks receive no benefits from being lightly or heavily obscured.

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