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Control

This training brings every fragment of the lodestar’s soul under the mind’s complete and unwavering control, using calming mantras and logical exercises to subtly manipulate their emotions and impulses.

Every action must be rational, every thought the logical conclusion of those before it. Control training is far and away the strictest regimen, keeping the lodestar’s soul in check through sheer will, intelligent forethought, and steadfast dedication.

Precision Handling

When you select this training method at 3rd level, you learn to maneuver your lodestones together for complex and delicate movements. While you have at least 3 lodestones in orbit, as an action you can send all 3 of your lodestones away to a point within 30 feet and use them to perform a task (manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, use a tool kit, or pour the contents out of a vial, or any other task the GM approves). While performing these tasks your lodestones can’t attack, activate magic items, or carry more than 10 pounds, and they automatically return to orbit if you move further than 60 feet away from them.

Calculated Trajectory

At 6th level, your training and studies allow you to precisely determine the trajectory of your lodestones, easily accounting for obstacles or obstructions. Whenever you make a ranged attack using a lodestone, ignore half cover, three-quarters cover, and shield bonuses to AC.

Split Orbital Concentration

At 9th level, you have learned to compartmentalize your focus, allowing your lodestones to orbit separately from you. As an action you can send a lodestone away to orbit a point or object within 60 feet. Your lodestone orbits that point or object at a distance of 10 feet. Whenever a creature ends its turn within that radius it must make a Dexterity saving throw, taking damage equal to the damage dealt by your Orbital Slingshot feature on a failed save. Your lodestone orbits around that point or object for a number of rounds equal to your Intelligence modifier then returns to orbit around you. You may also use a bonus action to return the lodestone to your orbit.

Lodestone Disk

Starting at 13th level, you learn to flatten one of your lodestones, creating a disk that can carry you to new heights. As an action, you transform one of your lodestones in orbit into a circular, horizontal plane 3 feet in diameter and 1 inch thick. It floats 3 feet above the ground in an unoccupied space that you can see within 60 feet. The disk remains for a number of minutes equal to your Intelligence modifier, or until you use a bonus action to return it to its normal shape. The disk can hold up to 500 pounds and disintegrates if more weight is placed on it. As a bonus action, you can move the disk and anything it is holding up to 30 feet in any direction. If for any reason the disk is more than 60 feet away from you it immediately disintegrates. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Vital Impact

At 15th level, your mastery over your lodestone’s movements allows you to strike with surgical precision even at far ranges. When you make attacks using Orbital Slingshot, the maximum range of the attack is increased to 60 feet times your Intelligence modifier (minimum 60 feet).

In addition, attacks you make using Orbital Slingshot score a critical hit on a roll of 19-20.

Section 15: Copyright Notice

ENWorld EN5ider Presents: A Touch More Class. Copyright 2019 EN Publishing.