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Imaginative

Imaginative training seeks to constantly nourish the lodestar’s fragmented soul through creative endeavor, encouraging a stream of consciousness that pushes through internal conflict by indulging impulse and constant change. Those with imaginative training constantly explore creative pursuits, often failing but always keeping their soul enriched.

Every fleeting idea must run its course and no creative spark can be left unexplored. of all the regimens this is the most lax and unpredictable, the lodestones of those practicing it moving wildly and transforming at a whim.

Malleable Mind and Soul

When you select this training method at 3rd level, you learn to redesign the nature of your lodestones and transform them. As a bonus action, you may transform all of your lodestones. Choose either bludgeoning, piercing, slashing. Until you use this feature again to transform your lodestones, any damage dealt by your lodestones is of the chosen type. At 6th level, you may choose from acid, cold, fire, or lightning. At 9th level you may choose from force, necrotic, or radiant.

In addition, your imaginative training allows you to quickly adapt to new artistic pursuits and you add your Charisma modifier to ability checks using artisan’s tools.

Lodestone Trickster

Starting at 13th level, as the line between your own soul and your lodestones blurs, while your lodestones are in orbit your visage constantly duplicates and shifts. The AC of your lodestones increases by your Charisma modifier. Each time a creature targets you with an attack, roll a d20 to determine whether the attack instead targets one of your lodestones. lf you have three or more lodestones in orbit, you must roll a 6 or higher to change the attack’s target to a lodestone.

With two lodestones, you must roll an 8 or higher.

With one lodestone, you must roll an 11 or higher. A creature is unaffected by this effect if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Lodestone Toolkit

At 6th level, you learn to transform your lodestones into whatever is needed for the task at hand. As an action, you can reshape a lodestone in orbit into an object of the material and shape of your choice, such as a pinion or a copy of a key. You may choose any non-magical material and any non-mechanical or complex shape and the lodestone will function as the desired object. Objects created in this way can be no longer than 6 inches to any side. You may use a bonus action to revert the lodestone to its original form and return it to orbit. A transformed lodestone disintegrates if it is ever more than 60 feet away from you.

Wonderment Materialized

At 9th level, your lodestones can become a direct line to your imagination, twisting and reshaping in a physical display of your creativity. As an action while you have 3 lodestones in orbit, you can create a twisting mass of any shape that warps through the air at a point within 60 feet. Each creature within 30 feet of the display must make a Wisdom saving throw. On a failed save, the creature becomes charmed by the display. While charmed, the creature is incapacitated and has a speed of o. The effects end for an affected creature if the display ends, if it takes any damage, or if another creature uses an action to shake the creature out of its stupor. The display immediately ends if you are more than 60 feet away from it, at which point the lodestones disintegrate. You can maintain this display for a number of minutes equal to your Charisma modifier (minimum 1).

Imagined Protector

At 15th level, there is little to separate reality from whatever pours out from your mind. As an action while you have 3 lodestones in orbit, you can merge them together into a fantastical imagined creature.

This creature appears in a large enough unoccupied space within 60 feet. This imagined creature functions as any creature of your choice with a challenge rating of 7 or lower. The imagined creature is friendly to you and your companions. Roll initiative for the creature, which has its own turns. lt obeys any mental commands that you issue to it (no action required by you). If you don’t issue any commands to the creature, it defends itself from hostile creatures but otherwise takes no actions. The imagined creature remains for a number of minutes equal to your Charisma modifier.

After this duration or if it is dropped to 0 hit points, the creature and the lodestones that formed it disintegrate. Once you use this feature, you cannot use it again until you finish a long rest.

Section 15: Copyright Notice

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