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Animalist

Whether by way of love or respect, you have a deep affinity for beasts of the natural world.

Beast Pets

At 1st level, you gain a pet of the beast type of a CR no higher than your maximum as listed on the Monster Tamer table. Your pet requires either meat, vegetation, or both at least three times each day.

Battle Hardened

At 5th level, your pet has honed its natural hide to resist pain and injury. Any pet that is under a CR rating than your maximum receives a +1 bonus to AC.

This bonus increases to +2 at 12th level and to +3 at 19th level.

Primal Fury

At 10th level, your pet has honed its natural weapons to a level of deadly efficiency. Any pet that is under a CR rating than your maximum deals at least 1d6 damage with natural weapon attacks if it did not already do so. At 14th level this increases to 1d8, and at 18th level this increases to 1d10.

Wild Presence

At 15th level, your pet has become so fearsome that others tremble before it. Any pet that is of a CR rating under your maximum can use a bonus action to instill fear with its primal ferocity. Enemy creatures within 30 feet of the pet must make a Wisdom saving throw or become frightened for a number of rounds equal to the CR rating of the pet.

Once you use this feature, you must finish a long rest before you can use it again. You can use this feature twice between long rests starting at 20th level.

Primal Rage

At 20th level, your pet becomes a natural embodiment of violence. Any pet that is under a CR rating than your maximum makes an additional attack when it takes the Attack action, and it deals 1d6 extra damage with natural weapon attacks.

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