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Oddball

The bizarre and strange are second nature to you, and you are drawn to creatures that wouldn’t naturally occur in the wild at all. Despite the impossibility of the task and the gulf of differences between you and these monsters, your unnatural connection allows for you to tame them.

Aberration, Dragon, and Ooze Pets

At 1st level, you gain a pet of the aberration, dragon, or ooze type of a CR no higher than your maximum.

Your pet requires a specific kind of food (determined by the GM) at least three times each day.

Sample Oddball Pets
Pet CR
Gray Ooze 1/2
Gelatinous Cube 2
Gibbering Mouther 2
Ochre Jelly 2
Black Pudding 4
Chuul 4
Otyugh 5
Wyyern 6
Cloaker 8

Special Trick

At 5th level, you learn a unique trick depending on the specific pet you have trained.

Aberrant Immunity. While you are conscious and within 10 feet of your pet, you and your allies are unaffected by features that your pet uses which do not deal damage.

Fuse with Ooze. You can use an action to become engulfed by a pet such as an ooze. You remain engulfed for up to 1 minute, gaining a bonus to AC equal to half the CR of the pet (minimum 1). Your pet does not deal damage to you while you are engulfed by it using this feature. Once you use this feature, you must finish a long rest before you can use it again.

You can use this feature twice between long rests starting at 10th level, three times between long rests as 15th level, and four times between long rests at 20th level.

Brutish Pet

At 10th level, your pet becomes fierce and deadly.

Whenever any pet of a CR lower than your maximum deals damage with an attack, it deals 1d4 extra damage. This extra damage increases to 1d6 at 15th level and 1d8 at 20th level.

Unrelenting Fury

At 15th level, your pet has become conditioned to the usage of its unique features, increasing their recharge range by 1. For example, a pet lower than your maximum CR that has a breath weapon recharges it on die results of 4-6 instead of s-6. If your pet does not have a recharging feature, it may gain another bonus at the GM’s discretion.

Monstrous Inspiration

At 20th level, you have created such a strong bond with your pet that you can truly push it beyond its limits. You can use a bonus action to recharge one of your pet’s recharging features. Alternatively, you can use your reaction to give your pet advantage on an attack roll, ability check, or saving throw.

You can use this feature a number of times equal to your Wisdom bonus. You regain all expended uses after you finish a short or long rest.

Section 15: Copyright Notice

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