The guerilla specializes in hit and run tactics, expertly leading her light-footed squad on raids.



At 3rd level the guerrilla and her squad gain Stealth proficiency.


At 7th level the guerrilla’s squad has different base abilities than normal, focusing less on long confrontational battles and instead on hit and run tactics. The squad’s starting Strength score is 13, and their starting Dexterity score is 15.

Instead of gaining Constitution as the general increases in level, as noted in the Str/Con Bonus column of the squad table, the squad gains the bonus to its Dexterity score. The squad’s base move speed is equal to 35 feet.

Hit and Run

At 14th level, the guerrilla’s squad can use disengage as a bonus action.

Section 15: Copyright Notice

Ultimate Kingdoms (5E) © 2020, Legendary Games; Lead Designer: Jason Nelson. Authors: Ben Walklate, Mark Seifter, Linda Zayas-Palmer, Will McCardell

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