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Scrambler

When you choose this chivalric order, your base movement speed is increased by 10 feet. Climbing, swimming, and other types of difficult movement do not cost extra movement unless it is difficult terrain caused by magic effects.

Magic Resistance

Starting at 6th level, you have advantage on saving throws against spells and magical effects, and you have resistance to damage from spells.

Resulting Scars

At 6th level you realize the results of physical training you have put yourself through. Your Holy Clergy HD becomes d10s instead of d8s, and your maximum hit points increase by 10 to account for your previous hit dice. This change is accounted for before you roll hit points for this level.

Blood-Soaked Critical

Starting at 9th level, you learn to perform excruciating killing strikes against your opponents. When you make an attack roll you score a critical hit on a d20 roll of 19 or 20. Whenever you score a critical hit with a melee or thrown weapon, you may roll an additional three of the weapon’s damage dice and add them to the damage roll.

Extra Attack

Starting at 14th level, the amount of attacks you can make using your extra attack feature when you take an Attack action increases to three.

Brutal Murderer

Starting at 14th level, whenever you make an attack or damage roll against a humanoid creature, you may roll 1d6 and add it to the result.

Section 15: Copyright Notice

Trial of Heroes: The Clergy (5e Class) Copyright 2020 Logan Laidlaw; Author: Logan Laidlaw.