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Bruiser

Bruisers are hulking warriors who will use whatever they can get their hands on to defeat their opponent; even their opponent! The bruiser’s role is to hurt enemies, first and foremost, and his fans are known to love a good bloodbath.

Lethal Entertainer

When you choose this role at 3rd level, your minimum bonus when adding your Bardic or Gladiator Inspiration dice to a damage roll is equal to your proficiency bonus.

Stunning Strike

Starting at 7th level, you can hit your opponents hard enough to stagger them momentarily. When you hit another creature with a melee weapon attack after spending a Bardic or Gladiator Inspiration die on the same turn, you can attempt a stunning strike once. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

You can spend the Inspiration die to improve the attack or damage of the attack you intend to use for your Stunning Strike.

Potent Entertainer

At 10th level, your Gladiator Inspiration die turns into a d8. At 13th level, it turns into a d10. At 18th level, it turns into a d12.

Critical Entertainer

At 15th level, when you score a critical hit with a weapon attack or unarmed strike after spending a Bardic or Gladiator Inspiration die on the same turn, you regain 1 Gladiator Inspiration die. You can spend the Inspiration die to improve the damage of the attack you intend to use for your Critical Entertainer.

 

Section 15: Copyright Notice

Lands of Theia. © 2020, Samurai Sheepdog. Designers: Steven Rasheed James and Kevin Glusing

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