Dragon Master

Long-lived and incredibly powerful, dragons capture the imagination and reflect the ambition of the mortal races.

Skilled negotiators and almost as ambitious as the dragons they hunt, Dragon Masters negotiate the services of fearsome dragons to aid them in battle. In order to enlist dragons’ assistance, these tamers offer up some of the spoils of their adventure to entice the dragon into remaining on their side, but capricious wyrms may leave a Dragon Master unceremoniously.

Bonus Proficiency

When you choose this quarry at 1st level, you gain proficiency in the Persuasion skill.

Aid of Dragons

Also starting at 1st level, you have negotiated the aid of a chromatic dragon, intrigued by the potential wealth you may bring them. Choose a color of dragon from the following: Red, Blue, White, Black, or Green. As an action, you may summon a wyrmling of the color you have selected to join you in battle.

The dragon does not have hit points. Instead, whenever the dragon would take damage, you must succeed on a Charisma (Persuasion) check whose DC is equal to half of the damage taken or 10 (whichever is higher). On a failure, the dragon departs, concluding that the danger outweighs the opportunities from assisting you. You cannot call upon the aid of a dragon again until you negotiate a new arrangement with another dragon during a long rest, selecting a different type of dragon than the one you previously worked with.

As you continue to adventure, your reputation and negotiation skills continue to improve, and can attract the interest of progressively stronger dragons. At 6th level, you may instead enlist the aid of a young dragon of the color you have selected, and at 17th level an adult dragon.

You cannot use the Legendary Actions or Legendary Resistance detailed in the stat block for a dragon under your command.

Bargain With Fate

Starting at 2nd level, you have learned that everything can be negotiated – even luck. You can increase the result of an attack roll, ability check, or saving throw made by a creature you can see by an amount equal to your proficiency bonus. Once you do so, you must complete a long rest before you can use this feature again.

Any time before you regain the use of this feature, your GM can then reduce an attack roll, ability check, or saving throw by an amount equal to your proficiency bonus (except for one already modified by your Bargain with Fate feature). You then regain the use of this feature.

Hunter of Legend

Beginning at 6th level, you have spent enough time in the company of dragons to utilize a small portion of their legendary abilities. At the end of another creature’s turn, you may use your reaction to allow a dragon you control to use one of its actions (except for the Multiattack action).

A Greater Barter

By 13th level, your negotiation skills have drastically increased due to your dalliances with dragons. When you use your Bargain with Fate ability, you may modify the attack roll, saving throw, or ability check instead by an amount equal to double your proficiency bonus.

If your GM reduces an attack roll, ability check, or saving throw through your Bargain With Fate ability, they may modify the roll by an amount equal to double your proficiency bonus.

Draconic Majesty

Starting at 17th level, you have amassed a reputation almost greater than that of the dragons you fight alongside. Creatures have disadvantage when making saving throws against your dragon companions’ Frightful Presence ability.

Section 15: Copyright Notice

The Tamer: Trappers, Dragon Masters, and Summoners Copyright 2017, TBM Games, LLC; author Christopher Knapp

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