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Path of Psion-Primal

In the fight (or flight) for survival, a barbarian’s rage can help them tap into power of the spiritual patron of the land.

The Beast within

Starting when you choose this path at 3rd level, you can use your rage to take on some characteristics of the Beast. Choose one animal: lion, goat, or dragon. While you are raging you gain the following benefits:

  • Dragon. You gain blindsight to a range of 30 feet.
  • Goat. You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone, and you have advantage on checks made to shove a creature.
  • Lion. Your hands swell and grow into claws. Your unarmed strikes deal 1d4 slashing damage, and you are proficient with your unarmed strikes. In addition, you can make an unarmed strike as a bonus action on each of your turns.

Additionally at 3rd level, you begin manifesting aspects of the beast. This is a minor physical attribute of the animal chosen at 3rd, 6th, and 10th levels. That could be the lion’s fang-like teeth, horn buds from the goat, scaly patches of draconic hide, and so on.

Beastly Ferocity

Starting at 6th level, you gain a special attack. Choose one animal you did not choose at third level: lion, goat, or dragon. You gain a minor physical attribute of that animal plus the following special attack:

  • Dragon: Fire Breath. You can use your action to breathe flame in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your proficiency bonus + your Constitution modifier. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one.
  • Goat: Head Butt. When a creature enters your reach or attacks you, you can use your reaction to move up to 10 feet towards it to make an unarmed strike with your head. On a hit, you deal bludgeoning damage equal to 2d4 + your Strength modifier. In addition, the target must make a successful Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
  • Lion: Menacing Roar. When you hit a creature with a melee attack, you can emit a menacing roar at it. The target must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier or become frightened of you until the end of your next turn.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Blessing of the Beast

Starting at 10th level, you have advantage on saving throws against being frightened, poisoned, or charmed.

In addition, you gain a minor physical attribute of the animal (lion, goat, or dragon) that you did not choose at 3rd or 6th level.

Beasthide

Starting at 14th level, you gain the resilience of the Beast. While raging, you gain 1d12 temporary hit points which last until they?re depleted or your rage ends (whichever comes first).

In addition you gain an immunity based on your choice of animal: lion, goat, or dragon (you can choose at the time of raging):

  • Lion. You can’t be frightened.
  • Goat. You can’t be poisoned.
  • Dragon. You can’t be charmed.

If you are in the specified condition when you enter your rage, the effect is suspended for the duration of the rage.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.