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Path of the Buccaneer

A buccaneer pillages and plunders for the survival of their friends, family, and themselves. If these barbarians have to shed blood along the way, that’s just the way of the world. For those who live sheltered lives in the great port cities of the south, the sea is rarely a destructive force. It provides food, brings temperate weather, and even allows some a life of relaxation and luxury. For Buccaneers, the sea isolates them, giving nothing and requiring their wits and will to exist. Those in cities call these rugged invaders pirates, but it’s how they learned to survive. For a Buccaneer, taking what others have to keep those who depend on them alive is an easy choice to make.

Path of the Buccaneer Features
Barbarian Level Feature
3rd Board, Invade
6th Pillage
10th Capture
14th Plunder

Board

When you choose this path at 3rd level, your proficiency bonus is doubled for Strength (Athletics) ability checks made to climb or swim.

Further, you have a climbing and swimming speed equal to your walking speed, and have advantage on Dexterity (Stealth) ability checks made while climbing and swimming.

Invade

Beginning when you choose this path at 3rd level, you can choose to shove an enemy as a reaction when you enter rage. While raging, you can choose to shove an enemy as a bonus action. Whenever you successfully shove your foe, you deal your Strength modifier in bludgeoning damage and can choose to immediately move into the area they occupied without expending any movement.

Pillage

At 6th level, you can Dash as a reaction when you enter rage. While raging, you can use the Dash action as a bonus action.

Additionally, when an ally within 5 feet of you successfully hits a creature, you can attack that same creature as a reaction.

Capture

Upon reaching 10th level, you have advantage on all grappling checks as long as you have at least 6 feet of rope in one hand.

Additionally, as long as you have at least 6 feet of rope in one hand, creatures you are grappling are blinded, and don’t automatically succeed on escaping your grapple due to their size. Creatures that are immune to the blinded condition instead have disadvantage on attack rolls.

Plunder

Beginning at 14th level, any time a creature within 5 feet of you gains disadvantage on an attack roll while you are raging, you can make an attack with advantage against that creature as a reaction.

You can do so even if you have already used your reaction this turn.

You can use this portion of the feature a number of times equal to 1 + your Strength modifier, but never more than once per turn. You regain all expended uses when you finish a long rest.

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