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Path of the Conqueror (3PP)

Conquering heroes do not give their enemies the chance to strike if possible. They fight with overwhelming force, knowing that their foes will have no option but to surrender or die. Such is the way of barbarians who follow the Path of the Conqueror.

Beat Down

When you choose this path at 3rd level, your blows can both incapacitate and demoralize your enemies. After you deal damage with a melee weapon attack while raging, you can use a bonus action to continue the assault. The damaged creature must succeed on a Constitution saving throw or become incapacitated until the start of your next turn. The DC of this save is equal to 8 + your proficiency bonus + your Strength modifier. After you use this, you cannot use this again until you complete a short or long rest. At 6th level, you can use this twice before a rest; at 10th level, you can use this three times before a rest.


Starting at 6th level, you gain proficiency with Charisma (Intimidation) checks. If you were already proficient with this skill, you add double your proficiency bonus.


Upon reaching 10th level, you are immune to the frightened condition. At 14th level, you are also immune to the charmed condition.

Champion Breaker

At 14th level, you can unleash a terrible attack upon your enemies. While you are raging, you can make a melee weapon attack that deals 10d6 points of additional damage. A successful Constitution saving throw (DC is 8 + your proficiency bonus + your Strength modifier) reduces this damage by half. When using this ability, you cannot make any additional weapon attacks this round. No matter how much damage you deal, whether or not the target succeeded on the saving throw, or how many hit points the target had left, the damage from this attack cannot reduce the target’s hit points below 1.

Once you use this ability, you cannot use it again until completing a long rest.

Section 15: Copyright Notice

Book of Heroes: Fearless Barbarian Paths (5e). © 2019, Jon Brazer Enterprises.