Path of the Tailfighter

The frenzied, spinning method of tailfighting can only loosely be described as a martial style. By using their tails as both defensive aids and lethal weapons, the tailfighter can catch even the most seasoned opponent off guard.

Prerequisite: You have a tail.

Tail Adept

When you take this path at 3rd level, your tail is considered to be a light weapon with which you have proficiency. Your tail deals 1d4 bludgeoning damage. At 5th level, this damage increases to 1d6. At 11th level, it increases to 1d8, and at 17th level, it increases to 2d4. When you use a tail blade or a tail mace (see Chapter 5), you deal your tail damage or the weapon’s damage, whichever is better.

You can also attack with your tail as a bonus action. If you do, you don’t add your Strength modifier to the damage for that attack, unless that modifier is negative.

You develop considerable coordination with your tail, allowing you to manipulate or hold simple items such as a lantern or a pitcher with it. You cannot make fine movements or manipulate tiny objects with it, such as picking pockets, using thieves’ tools, or turning a key in a lock. If you are holding an item in your tail, you cannot make a tail attack.

Lashing Defense

Starting at 6th level, you have learned to use your lashing tail and your wild, spinning combat style to protect yourself. While you are raging, when an opponent makes a melee attack against you, you can use your reaction to impose disadvantage on the attack roll. If the opponent’s attack misses, you may make a tail attack against one target within reach as part of the same reaction.

Quick Stand

At 10th level, your tail is so much a part of your movement that it acts much like an extra leg and can even prop you up when you’ve fallen. You have advantage on saving throws against any effect that would knock you prone or force you to move by pushing or pulling. Standing from prone costs you only 5 feet of movement.

Wild Defense

Starting at 14th level, your furiously lashing tail acts almost with a mind of its own to protect you from missiles. While you are raging, creatures attacking you with ranged weapons have disadvantage to hit you, and your Lashing Defense applies to ranged weapon attacks as well as melee attacks.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb