Barbarians known from a young age that they are drawn to dragons, and choose to walk the Path of the Dragon Rider due to a primal urge that pulls them in this direction. Dragon Riders are almost always outcasts to their tribe, wandering the world alone to answer the call of these noble and fearsome creatures.
Claws of the Dragon
At 3rd level, the barbarian grows claw-like fingernails which grant an unarmed attack. The barbarian can, as a bonus action, make a second attack using these claws each round. The claws deal 1d6 points of damage, and the barbarian is never considered unarmed unless he chooses to be.
Fury of the Dragon
At 6th level, the barbarian can tap into the primal fury of a dragon; choose an energy type from among poison, lightning, fire, cold or acid. While raging the barbarian gains resistance to attacks from this energy and immunity to conditions imposed by this energy, for the duration of the rage.
At 10th level the barbarian calls upon the natural intimidating presence of the dragon, which can be used to frighten opponents. You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
At 14th level, the barbarian may spend their reaction to make a Constitution save with advantage whenever subject to a breath weapon of the same energy type; the DC of this save is the same as any normal save that would be allowed. If this save is successful, the barbarian takes no damage from the attack.
At 17th level, the barbarian is ready to begin his quest for the Binding. The hero feels an inexorable pull towards the dragon upon whose primal urges they have been drawing. This dragon must have a breath weapon whose energy type is the same as that chosen with the Fury of the Dragon ability.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.