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College of Revelry

College of Revelry teaches its bards how to enjoy life to the extreme. Bards of this college generally do not care about anything but their own amusement. They know how to enjoy life. However, that does not mean they do not know when their lives are at stake. They also know how to protect themselves, albeit, in their own style.

Bards of revelry are generally against the rules. They like comfort and care deeply about their freedom. However, the bards of this college can find delight in many different things. They can be found in forests, in the throes of a never-ending festival with fey, and they can just as easily be seen in a demon-worshiping cult, massacring and bathing in the blood of innocents, just for the fun of it.

Lost in Revelry

When you choose this college at 3rd level, you acquire a taste for getting lost in revelry. As an action, you can expend a Bardic Inspiration to enter a state of ecstasy for 1 minute. While in this state, you only care about your joy and pleasure, and as a result, you have disadvantage on your Wisdom (Perception) checks. However, since you do not feel any pain and may even feel pleasure from being wounded, while not wearing any armor, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Once you use this feature, you must finish a short or long rest before you can use it again.

Ecstatic State

Starting at 3rd level, by expending a use of Bardic Inspiration, you can fill your weapon or spell attacks that target one creature with the ecstatic emotions of revelry. On a hit, the target must succeed on a Charisma saving throw or it cannot take a bonus action or reaction until the end of its next turn.

Short Term Pleasures

Starting at 6th level, you can make others experience short term pleasures of revelry with your performance. As an action, by expending a use of Bardic Inspiration, you can fill the air around you with emotions of revelry in a 30-foot radius. By controlling these emotions, you can choose to do one of the following:

  • Taste of Life. You can choose up to 5 creatures within the radius and grant them temporary hit points with a total equal to 5 x your bard level for 1 minute.
  • Bloodlust. You can choose one creature and fill it with excitement. For 1 minute, the creature can make an attack as a bonus action after it takes an attack action.

Once you use this feature twice, you must finish a long rest before you can use it again.

Slave of Ecstasy

Starting at 14th level, you can reflect the emotions of revelry in a stronger way. Your Ecstatic State feature stuns the creature until the end of its next turn on a failed saving throw.

Indulge in Revelry

Starting at 14th level, you can fill an area with a ½-mile-radius centered on you with a surge of revelry through a performance that takes 24 hours to complete and requires a successful DC 21 Charisma (Performance) check.

When a creature enters the effect’s area, or is already in the area, it must succeed on a Wisdom saving throw against your spell save DC or it slowly joins you in your indulgence of revelry for 1 week.

Creatures within the area can repeat their saving throws at the end of each day. After each failed saving throw, the DC against which the creatures must succeed on a Wisdom saving throw increases by 2 and people delve even deeper into the joys of revelry. A village filled with creatures who are lost in deep hunger can end up cannibals, or an army brimming with bloodlust can destroy itself.

The first effects concern all work coming to a halt in the area, as creatures in the area lose the desire and the motivation to work. Then, these creatures’ shared emotions completely take over, and result in a 1-week-long festival of debauchery, of which you can determine the details. You can give direction to the dominant emotions of the festival, as well as people’s resulting behaviors. These emotions can cause the affected creatures to behave in a manner that is lustful, bloodthirsty, hungry, alcoholic, etc.

Once you use this feature, you can’t use it again until one month has passed.

GM Advice

Indulge in Revelry is a powerful feature and can be game-changing. However, such actions generally capture the attention of good-aligned clerics, paladins and law enforcement.

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