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College of Shanties

Bards from the College of Shanties are most content working in the fields, deep in a mine, or on a ship while leading their crewmates in song. Shanties are songs commonly sung by a work crew. They boost morale, keep time, or just make the day go by faster. These bards weave magic into songs to help themselves and their crew focus and cooperate. The college’s members usually need their hands free to work, and are most effective when their crewmates join them in song.

A work crew with one of these bards leading a shanty acts like a well oiled machine.

College of Shanties bards find groups of intrepid explorers and adventurers to be an interesting challenge. They relish the chance to take a diverse group and help them work together.

College of Shanties Features
Bard Level Features
3rd Bonus Proficiencies, Spellcasting Focus, Song of Work
6th Duet
14th Song of Camaraderie

Bonus Proficiencies

When you join the College of Shanties at 3rd level, you gain proficiency with two skills of your choice. In addition, you gain proficiency with your choice of vehicles (land), vehicles (water), or one type of artisan’s tools.

Spellcasting Focus

Starting at 3rd level, you can use your singing voice as a spellcasting focus for your bard spells.

Song of Work

Also at 3rd level, you learn how to weave subtle magic into rousing music that helps your allies focus on their tasks.

If you sing for at least 1 minute, you can bolster the focus of your allies. When you do so, choose a number of creatures up to your Charisma modifier (minimum 1) within 60 feet that can hear you. These creatures gain advantage on any ability check they make while you maintain concentration on this ability for up to 1 hour. The effect of the song ends early if you are incapacitated or if you voluntarily end it (no action required).

Once you sing this song, you can’t use it again until you finish a short or long rest.

Duet

Beginning at 6th level, your singing allows you and an ally to better coordinate during combat. Whenever you cast a bard spell of 1st level or higher that has a verbal component, you can expend one use of your Bardic Inspiration to sing a Duet with a creature that is within 60 feet, can hear you, and can speak. As a reaction, that creature can make a weapon attack and add the number rolled on the Bardic Inspiration die to the attack roll.

Song of Camaraderie

At 14th level, you excel at bolstering your crew’s camaraderie. When you have at least two allies within 5 feet of you, you can use a bonus action and expend one use of your Bardic Inspiration to lead a Song of Camaraderie. When you do so, choose a number of creatures that can hear you within 30 feet, up to a number equal to your Charisma modifier (minimum of one). These creatures each gain temporary hit points equal to the number rolled on the Bardic Inspiration die + your Charisma modifier. In addition, creatures of your choice within 5 feet of you gain advantage on their next ability check, attack roll, or saving throw before the start of your next turn.

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