Air (Dread Unicorn Games)

Gods of air travel the sky to bring blessings to their followers.

Clerics who follow an entire pantheon in which at least one god includes this domain may take this as their own divine domain.

Table: Air Domain Spells
Cleric Level Spells
1st feather fall, hunter’s mark
3rd blur, gust of wind
5th gaseous form, wind wall
7th conjure minor elementals, freedom of movement
9th cloudkill, conjure elemental

Bonus Proficiencies

At 1st level, you gain proficiency with martial ranged-weapons.

Blessing of the Bow

From 1st level, your deity inspires your aim. When you use the Attack action, you can make one ranged-weapon attack as a bonus action.

Channel Divinity: Swift Mending

Starting at 2nd level, you can use your Channel Divinity to treat a touch-based healing spell as a ranged-healing spell up to 30 ft.

Aim of the Faithful

At 6th level, you gain +2 to all ranged-weapon attacks.

Divine Hunter

At 8th level, add your Wisdom modifier to your ranged-weapon attacks.

Wings as Eagles Once you reach 17th level, you have a flying speed equal to half your walking speed. You can use your Channel Divinity to cast expeditious retreat while flying.

Section 15: Copyright Notice

Gods and Icons, Copyright 2016, Dread Unicorn Games; Authors: John WS Marvin, Vanessa Rose Phin, Connor W. Marvin.