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Clerics of the Creation Domain have a divine connection to the Language of Creation itself. While they do not know the Language, they can draw upon its power to shape the stuff of chaos into the order of physicality.

Creation Domain Spells*
Cleric Level Spells
1st Ensnaring strike, floating disk
3rd Cloud of daggers, misty step
5th Conjure animals, conjure barrage
7th Conjure minor elementals, conjure woodland beings
9th Conjure elemental, conjure volley

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in any two sets of Artisan’s Tools of your choice.

Minor Creation

Also at 1st-level, you gain a bonus cantrip of your choice. This cantrip must be chosen from among the following: druidcraft, minor illusion, prestidigitation, thaumaturgy.

Channel Divinity: Divine Crafting

At 2nd-level, you can use your Channel Divinity to create something from nothing. To do so, you present your holy symbol and the core tool from a toolkit which you possess and with which you are proficient. You conjure a mundane item which could normally be created or repaired with that toolkit and which fits within a 3-foot cube. This creation appears within ten feet, is non-magical in nature, must be of simple design, with no moving parts, and is crude, yet functional, in design. It lasts for one hour per point of Wisdom bonus you possess. At tenth level, you may create an object that fits within a 5-foot cube, and at 17th level, objects you create with this effect are permanent.

Conjuration Prodigy

Starting at 6th-level, choose any Conjuration spell which is not on the cleric spell list and is of a level which you can cast.

This spell is a cleric spell for you. In addition, you gain one additional prepared spell per day, which must be a conjuration spell. At levels 10 and 17, you may choose one additional Conjuration spell that becomes a cleric spell for you.

Persistent Conjuration

Starting at 10th-level, you gain advantage on concentration saves for Conjuration spells. In addition, you may maintain two Conjuration spells with concentration instead of one, so long as both spells do not deal direct damage, and both have another listed duration (concentration, up to 1 minute, for example).

Conjuration Master

At 17th-level, choose any first- or second-level conjuration spell. You may use this spell as a spell-like ability. If it normally requires material components, for you it only requires a Divine Focus instead. You may use this ability a number of times equal to your Wisdom bonus. You regain expended uses of this ability when you complete a long rest.

Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault