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Destruction

The Destruction domain focuses on unleashing terrible forces, either mindlessly or as retribution. It is chosen by clerics who worship Azathoth, and by those who follow several Great Old Ones (including Cthugha, Great Cthulhu, Ghatanothoa, Gobogeg, Quachil Uttaus, and Rhan-Tegoth).

Destruction Domain Spells
Cleric Level Spells
1st divine favor, thunderwave
3rd flaming sphere, shatter
5th dispel magic, fireball
7th blight, ice storm
9th cloudkill, cone of cold

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor. While you wear medium or heavy armor, you have resistance to damage dealt by your own cleric spells.

Destructive Spells

Starting at 1st level, you learn two wizard cantrips that deal damage, which don’t count against the number of cleric cantrips you know. They are cleric spells for you.

While you wear medium or heavy armor, you have resistance to damage dealt by your own cleric spells.

Channel Divinity: Unstoppable Destruction

Starting at 2nd level, you can use your Channel Divinity to weaken creatures and objects, such that they are destroyed all the quicker.

As an action, you present your holy symbol and call upon your deity’s unstoppable power to render a creature or object within 30 feet that you can see brittle. The target gains vulnerability to all damage, which lasts until the next time the target is damaged.

Channel Divinity: Retributive Shattering

Starting at 6th level, you can use your Channel Divinity to destroy objects used to offend you. You gain both of the following uses of Channel Divinity: Weapon Breaker. When you are damaged by a nonmagical weapon, you can invoke your deity’s wrath as a reaction if you have your holy symbol displayed. After dealing damage, the weapon takes a permanent and cumulative ?2 penalty to damage rolls. If this penalty drops to ?6, the weapon is destroyed. Casting a mending spell on the weapon removes this penalty.

Armor Breaker. When you miss a creature wearing armor with an attack, you can invoke your deity’s wrath by holding forth your holy symbol as a bonus action on the same turn. The armor takes a permanent and cumulative –1 penalty to the Armor Class it offers. If the armor’s AC drops to 10, the armor is destroyed. Casting a mending spell on the armor removes this penalty.

Destructive Strike

Starting at 8th level, once on each of your turns when you hit a creature or object with a weapon or spell attack, you can cause the attack to deal an extra 1d6 force damage to the target. When you reach 14th level, the extra damage increases to 2d6.

Irresistible Devastation

Starting at 17th level, whenever a creature succeeds on its saving throw against your spell of 5th level or lower to reduce the damage it takes, add half your cleric level to the damage after reducing the total, to a maximum of what the total would have been if the saving throw had failed.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.