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Devour

You lived in endless hunger. Now, you are burning with the desire to spread your eternal hunger wherever you go. As you look at the devastation that your unparalleled appetite causes, your hunger only grows, for there remain new things to eat.

You are never satisfied. Every new thing you see is nothing but a different flavor to taste. You must always eat more and more to mitigate your hunger.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Eater

Also starting at 1st level, you can eat everything you come across. Because you cannot suppress this eternal hunger inside you, and can eat anything because of it, your body is more resilient. You have advantage on saving throws against disease and being poisoned.

Devour Domain Spells
Cleric Level Spells
1st blood spear*, protection from evil and good
3rd enhance ability, enlarge/reduce
5th bestow curse, heart grasp*
7th banishment, horrendous touch*
9th hallow, raining blood*

Channel Divinity: Stop and Eat

Starting at 2nd level, you can use your Channel Divinity to Stop And Eat. You trigger a need to devour within an enemy target as a bonus action. The creature must succeed on a Wisdom saving throw or become prone, ceasing to do whatever it was doing for the duration of the effect. The affected creature cannot take an action or a bonus action other than eating, and starts to eat anything edible. If it cannot find anything to eat in close proximity, it starts to eat itself, taking 1d4 necrotic damage each turn. This damage ignores immunity and resistance. It loses the sense of where it is or who it is with, and if it gets hit, it doesn’t feel it.

This effect lasts for a number of rounds equal to your Wisdom modifier (minimum one). The affected creature can repeat the Wisdom saving throw at the end of each of its turns. On a successful save, the creature is no longer affected.

Starter

Starting at 6th level, you can choose to eat a dagger-sized object as a bonus action, and you gain a benefit depending on the eaten object. This is the manifestation of the eternal hunger within you. You can only gain one of the following benefits at a time and the effects last for 1 minute. The benefits you will gain based on the objects you eat are specified as the following:

  • Adamantine. You do not take the extra damage dealt by critical hits.
  • Bone. You gain resistance to necrotic damage.
  • Crystal, Glass, Ice. Your speed does not change in difficult terrain. Additionally, you cannot have disadvantage on saving throws against effects that deal cold damage, and you gain resistance to cold damage.
  • Iron, Steel. Your weight doubles and your speed is halved but you can’t be knocked prone.
  • Mithral. Your weight, along with that of the items you carry, is halved. Additionally, you have advantage on Dexterity saving throws.
  • Stone. You gain resistance to bludgeoning, piercing, slashing damage dealt by nonmagical attacks, and you gain resistance to fire damage.
  • Wood. You gain resistance to slashing and piercing damage dealt by nonmagical attacks.

If you have a creative idea in addition to the objects listed above, you can talk to your Game Master to determine whether you can eat something else, as well as the benefit you gain from it.

You can use this feature a number of times equal to your Wisdom modifier (minimum one). You regain any expended uses after you finish a long rest.

Extradimensional Swallow

Starting at 8th level, as a bonus action, you can turn your mouth into a portal opening into a pocket dimension created within your stomach. Your lower jaw falls on the ground, leaving your mouth wide open and creating a portal-like structure. This portal remains open for 1 minute or until you swallow something as an action. The total weight of the creatures or the objects you swallow can’t exceed 175 lbs. This weight increases to 195 lbs. at 11th level, 215 lbs. at 14th level, and 235 lbs. at 17th level. If you want to swallow an unwilling creature, you must make a melee spell attack.

On a hit, you swallow it. The pocket dimension inside you is dark, and it smells of acid. There is enough air to breathe to last 10 minutes for a single Medium-sized creature. Even if you take damage, the swallowed creatures or objects cannot be harmed since they are in another dimension.

You can choose to consume an object or a creature that you swallowed. While consuming it, you deal 1d8 acid damage at the start of each of your turns. This damage increases to 2d8 at 11th level, 3d8 at 14th level, and 4d8 at 17th level.

A swallowed creature can try to escape from the pocket dimension. To do so, it can make a Wisdom saving throw at the end of each of its turns. If it succeeds, you vomit the creature out, and it appears in an unoccupied space next to you.

If you swallow more than you can take, the pocket dimension is overloaded. In case of an overload, everything inside is removed involuntarily as you vomit everything out. If a creature dies in the pocket dimension, either because of acid damage or from lack of air, it can only be resurrected with a wish spell.

If you die, the swallowed creatures and objects pour out from your mouth.

Endless Hunger

Starting at 17th level, when you swallow and then consume a creature by using the Extradimensional Swallow feature, you can choose to take on the appearance and physical features of the consumed creature. You can replace your appearance, Strength, Dexterity, and Constitution scores with the ones of the consumed creature. You can choose to replace one, two, or all three of them.

If you consume a creature whose score(s) is changed by an item, a spell, or an effect, you replace your original score(s) with the changed score of the creature.

The replacement must take place within 1 day of the consumption and requires a long rest to complete. The replaced scores last for a number of days equal to your Wisdom modifier (minimum one).

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