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Dominion

Some clerics consider conquest, enforced servitude, and despotism to be the natural order of things. Pain, fear, degradation, torture, starvation, imprisonment, cruelty — these are all perfectly acceptable tools in the arsenal of the despot.

Acolyte of Authority

At 1st level, you learn the thaumaturgy and vicious mockery cantrips. Vicious mockery is a cleric cantrip for you. These cantrips do not count against your number of cantrips known.

Dominion Domain Spells
Cleric Level Spells
1st charm person, inflict wounds
3rd detect thoughts, suggestion
5th bestow curse, fear
7th banishment, compulsion
9th dominate person, geas

Student of Authority

Also at 1st level, you gain proficiency in any one of the following skills: Deception, Intimidation, or Persuasion.

Channel Divinity: Overawe

Starting at 2nd level, you can use your Channel Divinity to unnerve and stupefy enemies around you. As an action, you present your holy symbol and invoke the name of your deity. Choose any number of hostile creatures within 30 feet of you that can hear and understand you. Each target must make a Wisdom saving throw. If a target fails the saving throw, it is frightened of you for 1 minute or until it takes damage. While it is frightened by you in this way, a creature’s speed is 0, and it can’t benefit from any bonus to its speed. At the end of each of its turns, a target can make another Wisdom saving throw. On a success, the effect ends on that target.

Channel Divinity: Charm the Flock

At 6th level, you can use your Channel Divinity to charm those around you. As an action, you present your holy symbol and invoke the name of your deity. Choose a number of fiends and humanoids equal to your Charisma modifier (minimum one creature) within 30 feet of you. Each target must make a Wisdom saving throw. If a target can’t hear and understand you or if it has an Intelligence of 3 or lower, it is unaffected.

If a target fails its saving throw, it is charmed by you for 1 minute or until you or your companions do anything harmful to it. While it is charmed by you, it is friendly to you and other creatures you designate. When the effect ends, the creature knows it was charmed by you.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Dominus

At 17th level, you gain the ability to dominate creatures around you. While creatures are charmed by your Charm the Flock feature, you can take a bonus action on your turn to verbally dictate what each of those creatures will do on its next turn.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb