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Justice

Those who follow the gods of justice value strict adherence to the law, and punishments that just as strictly fit the crime. Killers should be killed, those who perpetrate violent crime should be the subject of what they visit upon others, and thieves should have their worldly possessions taken from them to be redistributed.

That is not to say that clerics of the justice domain have no sense of perspective. They are, after all, champions of justice, and not vengeance. A roguish cat burglar stealing valuable jewels for the thrill and uncaring about whom they hurt, after all, is different than a street kid stealing a loaf of bread to feed their starving family. True justice demands taking all circumstances into account and never losing their sense of reason.

Still, there are among justice clerics those who are absolutist in their meting out of punishment, in acting as judge, jury and executioner. These tend to be those of Lawful Neutral or Lawful Evil alignments, however.

Justice Domain Spells
Cleric Level Spells
1st Command, divine favor
3rd Detect thoughts, zone of truth
5th Bestow curse, remove curse
7th Arcane eye, banishment
9th Dominate person, geas

Knowledge of the Justicar

At 1st level, you learn two languages of your choice. In addition, you become proficient in the insight and history skills.

Your proficiency bonus is doubled for any ability check you make that uses either of these skills.

Channel Divinity: Justice of the Gods

Starting at 2nd-level, you may expend one use of channel divinity to impose disadvantage on saving throws against your spells. After casting a spell, choose one creature within 30 feet of you as a bonus action. That creature suffers disadvantage on their saving throw against a spell you just cast.

Smiting Justice

Beginning at 8th-level, all spells with the word “Smite” in their name are cleric spells for you.

Avatar of Justice

Starting at 17th-level, you gain the following abilities:

  • You are always affected by a zone of truth spell, unless you choose not to be. Activating and de-activating the effect does not cost an action and can be done with a thought. You can still cast the zone of truth spell centered on other areas if you choose, using a spell slot as normal, and this does not automatically cancel the effect that is centered on you.
  • Forcecage is a cleric spell for you.
  • You may cast geas without using a spell slot. After casting the spell in this fashion (without using a spell slot), you must complete a long rest before doing so again.
Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault